Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 27, 2008, 08:24 AM // 08:24   #1
Frost Gate Guardian
 
Fear Me!'s Avatar
 
Join Date: Nov 2005
Profession: E/R
Advertisement

Disable Ads
Default heavy and light armor

Sentinel insignia gave me an idea; a warrior requires higher strength to carry or wear the heavier armor. Why not have light and heavy armors? The current armors in the game we'll assume are normal armors. Light armor would have an inherent and permanent speed buff but make you more prone to criticals and give you a lower armor level than the normal type. Heavier armor would reduce the criticals enemies can make on you, but have a permanent inherent speed debuff and a higher armor level than the regular armor type of its kind. The speed buffs are cumulative, to a limit. If light armor had say, a 10% speed boost, then if the fastest a character can go is 33%, the new high would be 43%. A character with heavy armor with a speed debuff of 10% cannot go faster than a character with normal armor going the fastest speed.
Fear Me! is offline   Reply With Quote
Old Mar 27, 2008, 08:47 AM // 08:47   #2
Wilds Pathfinder
 
Bront's Avatar
 
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
Default

No.

The beauty of the current armor system is it's simplicity (All armor is the same before Insignias/Runes). Adding this, particularly for Warriors only, would add needless complication, and complaining about what's "Balanced"

/notsigned
Bront is offline   Reply With Quote
Old Mar 27, 2008, 08:55 AM // 08:55   #3
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Are you talking about just warriors?

How do you make a "light armor" version of this?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Old Mar 27, 2008, 09:04 AM // 09:04   #4
Desert Nomad
 
Tatile's Avatar
 
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
Default

Light Armour Scar? That's easy, get rid of the underwear.

/notsigned, it's far too complicated for the current system and casters will wear light armour, and it's likely to just confuse people.
Tatile is offline   Reply With Quote
Old Mar 27, 2008, 09:55 AM // 09:55   #5
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Hmmm I think I heard something about this getting implemented in GW2, or am I chasing ghosts now?
Arduin is offline   Reply With Quote
Old Mar 27, 2008, 10:52 AM // 10:52   #6
Lion's Arch Merchant
 
Nadasee's Avatar
 
Join Date: Mar 2006
Default

No no no! I don't want GW's armorsystem to turn into another rpg/mmorpg's.
Just gonna make a remark, higher strength to carry more items and heavier armor? Oblivion anyone? (Feather +10 points on self)

If you look at the armor status today it is like they are heavy and light.
Warriors have higher armor couse they need it, Warriors duh!
Rangers have a lighter armor status ect.

Why would you mix the system up, you have runes and insignias to counter the attacks dealth to you and costomize your armor for your Profession.
You can as easily make the "buffs" to runes/insignias instead of making a new armor set system just for the bonuses... In my opinion, in that case we are back in old GW when armors had their own bonuses and there were no insignias...

Last edited by Nadasee; Mar 27, 2008 at 10:56 AM // 10:56..
Nadasee is offline   Reply With Quote
Old Mar 27, 2008, 11:15 AM // 11:15   #7
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

No, thanks
Quote:
I don't want GW's armorsystem to turn into another rpg/mmorpg's.
GW has some unique systems and people are like "how bout we change it so it's moar liek in other games???/"
BlackSephir is offline   Reply With Quote
Old Mar 27, 2008, 01:19 PM // 13:19   #8
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

There are already heavy and light armors:
- Heavy: 80 armor
- Medium: 70 armor
- Light: 60 armor.

That's how it works here.
MithranArkanere is offline   Reply With Quote
Old Mar 27, 2008, 07:56 PM // 19:56   #9
Frost Gate Guardian
 
Wild Karrde's Avatar
 
Join Date: Sep 2006
Profession: W/
Default

Warrior

Light armor with speed boost: Beetletun(preferably glads cause it looks light ) + [skill]charging strike[/skill]

Medium armor no affect: Armor from Amnoon Oasis

Heavy armor w/ speed reduction: Platemail from Droknars Forge + [skill]dolyak signet[/skill]


There ya go enjoy
Wild Karrde is offline   Reply With Quote
Old Mar 27, 2008, 07:58 PM // 19:58   #10
Krytan Explorer
 
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
Default

Quote:
Originally Posted by Tatile
Light Armour Scar? That's easy, get rid of the underwear.

/notsigned, it's far too complicated for the current system and casters will wear light armour, and it's likely to just confuse people.
/sign for this

For the OP > /not sign
NamelessBeauty is offline   Reply With Quote
Old Mar 27, 2008, 08:15 PM // 20:15   #11
Desert Nomad
 
netniwk's Avatar
 
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
Default

Quote:
Originally Posted by Arduinna
Hmmm I think I heard something about this getting implemented in GW2, or am I chasing ghosts now?
No,I read something similar. Armor would be wearable for everyone but having movement restrictions for some.
I'll try to find it.
netniwk is offline   Reply With Quote
Old Mar 27, 2008, 08:27 PM // 20:27   #12
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

So plate and cloth for heavy and light respectively?


So i herd u liek WoWcraft?

Oh and NO. /notsigned
Kattar is offline   Reply With Quote
Old Mar 27, 2008, 11:48 PM // 23:48   #13
Frost Gate Guardian
 
Fear Me!'s Avatar
 
Join Date: Nov 2005
Profession: E/R
Default

Quote:
Originally Posted by Katsumi
So plate and cloth for heavy and light respectively?


So i herd u liek WoWcraft?

Oh and NO. /notsigned
Actually no, I don't like World of Warcraft, Starcraft yes, but keep working on your telepathy.
Fear Me! is offline   Reply With Quote
Old Mar 28, 2008, 12:29 AM // 00:29   #14
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

The current armor system is fine, no need to change it. Inherit speed (de)buffs would be quite a bad addition to GW too.
Arkantos is offline   Reply With Quote
Old Mar 28, 2008, 01:54 AM // 01:54   #15
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

I don't really favor system like the presented one here.
/notsigned
gameshoes3003 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
AlienFromBeyond Game Bugs [Archive] 8 Sep 02, 2007 09:04 PM // 21:04
WTS:: req 9 Comm. Scarab shell 27 life, armor vs light Shattered_Glass Sell 1 Nov 07, 2006 08:01 PM // 20:01
Flabber Babble Sardelac Sanitarium 30 Jul 17, 2006 09:55 PM // 21:55
monk heavy armor Sagius Truthbarron Sardelac Sanitarium 4 Aug 17, 2005 12:08 AM // 00:08
Eternal Shield, 16 armor, req 7 str, +4 vs light Venom Sell 2 Jun 30, 2005 05:05 PM // 17:05


All times are GMT. The time now is 06:43 PM // 18:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("